June 1, 1974
Preparation of rules and sensitivity analysis use a great fraction of the time for both manual and computer assisted games. The preparation of game rules requires that the object of the game be examined, then appropriate rules be adapted from other games or be devised from source data. Usually some operational data from fleet tests and experimental programs is reduced to suitable inputs - sometimes a probability, sometimes a distribution. The scenario requires similar attention for military capabilities and political credibility. When rules and scenario are completed, the method of combining them in the play must be established. Small hand-played simulations can establish procedures and may provide rules for a grosser game. Two examples - a minefield and air defense hand simulation - are discussed.
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