Research for Operational

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January 1, 2009

The War Gaming Department (WGD) of the Naval War College (NWC) asked CNA to identify key game-design issues and to develop recommendations for more effectively representing the linkage between the strategic, operational/strategic, and operational levels of war, especially as applied to future Navy Title X Global War Games (GWG). We researched existing wargame systems and interviewed leading wargaming practitioners, both in government and in industry, to learn how others have conducted multi-level games in the past and to discuss their ideas about how to improve techniques in the future. We synthesized our research and experience into specific recommendations for the design of a game structure and processes that the NWC could use as a starting point for designing future GWGs.

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January 1, 2009

The War Gaming Department (WGD) of the Naval War College (NWC) asked CNA to identify key game-design issues and to develop recommendations for more effectively representing the linkage between the strategic, operational/strategic, and operational levels of war, especially as applied to future Navy Title X Global War Games (GWG). We researched existing wargame systems and interviewed leading wargaming practitioners, both in government and in industry, to learn how others have conducted multi-level games in the past and to discuss their ideas about how to improve techniques in the future.

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September 1, 2004

To transform the way we fight wars we must first transform the way we think about war. One of the major elements affecting the way we think about war is wargaming. The War Gaming Department (WGD)of the U.S. Naval War College (NWC) asked the Center for Naval Analyses (CNA) to work with them to develop some new ideas about transforming Navy wargaming as part of the Navy's ongoing efforts to transform U.S. military thinking and practice in response to the perceived changes in the global military-political-technical environment at the start of the 21st Century.

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