Research for Irreducible Semi Autonomous Adaptive Combat

Syndicate content
September 1, 1997
ISAAC (Irreducible Semi-Autonomous Adaptive Combat) is a simple multiagent-based 'toy model' of land combat design to illustrate how certain aspects of land combat can be viewed as emergent phenomena resulting from the collective, nonlinear, decentralized interactions among notional combatants. ISAAC takes a bottom-up, synthesist approach to the modeling of combat, vice the more traditional top-down, reductionist approach, and represents a first step toward developing a complex systems theoretic analyst's toolbox for identifying, exploring, and possibly exploiting emergent collective patterns of behavior on the battlefield. This model was developed as part of a recently completed project, sponsored by the Marine Corps Combat Development Command, that assessed the general applicability of 'complex systems theory.' The focus of this brief is a stand-alone Mission-Fitness Landscape Mapper that uses the core engine to 'map-out' the behavior over a user-defined d-dimensional slice of ISAAC's total N-dimensional phase-space.
Read More | Download Report
August 1, 1997
This study is a follow-on effort to a recently completed project, sponsored by the Commanding General, Marine Corps Combat Development Command, that assessed the general applicability of the new sciences to land warfare. 'New Sciences' is a catch-all phrase that refers to the tools and methodologies used in nonlinear dynamics and complex systems theory to study physical systems that exhibit a 'complicated dynamics.' CNA is currently developing a multiagent-based simulation of notional combat called ISAAC (Irreducible Semi-Autonomous Adaptive Combat), a preliminary version of which is described in this report. ISAAC takes a bottom-up, synthesist approach to the modeling of combat, vice the more traditional top-down, or reductionist approach.
Read More | Download Report