|
|
| Feature | EINSTein (v1.0.0.4beta) |
ISAAC (v1.8.6) |
Feature | EINSTein (v1.0.0.4beta) |
ISAAC (v1.8.6) |
| Environment | Combat | ||||
| type | Win 95/98/NT | DOS | user defined Prob(hit) |
|
|
| battlefield | 150-by-150 | 100-by-100 | point-to-point weapons |
|
|
| agents/side | 500 | 250 | area-weapons (grenades) |
|
|
| squads/side | 10 | 10 | defense |
|
|
| on-line help | extensive | minimal | reconstitution |
|
|
| GUI | fratricide |
|
|
||
| resolution | 1024-by-768 + | 800-by-600 max | squad-specific weapons |
|
|
| pull-down menus |
|
agent-specific weapons |
|
||
| interactive dialogs |
|
weapon-specific lethality contours |
|
||
| multiple windows |
|
Terrain | |||
| zoom-in/zoom-out |
|
line-of-sight | |||
| Data Input | terrain-weights | ||||
| file I/O |
|
|
impassable terrain | ||
| on-the-fly changes |
|
|
passable terrain | 3 types | none |
| interactive dialogs | semi-intelligent route-planning | ||||
| mouse driven agent edit | Data Collection | ||||
| mouse driven terrain edit | single time-series | ||||
| Personality | multiple time-series | ||||
| agent weights | mission-fitness measures | ||||
| terrain primitives | Genetic Algorithm | ||||
| area primitives | single squad | ||||
| formation primitives | multiple squad | ||||
| meta-personality primitives | 14 | 6 | squad composition | ||
| movement range | 0,1,2,3,4 | 1 or 2 only | squad interconnectivity matrix | ||
| separate alive/injured weights | all | subset | communications matrix | ||
| inter-squad weight matrix | Visualization | ||||
| passable-terrain modified agent parameters | activity map | ||||
| Command & Control | battle-front map | ||||
| local commanders |
|
|
killing field | ||
| global commander |
|
|
territorial possession map | ||
| Communications | trace map | ||||
| comm weight |
|
|
2D data visualization | ||
| squad-matrix |
|
3D data visualization | |||
| Copyright ©
2004 CNA Corporation. All rights reserved. |
Updated June 2004 |