EINSTein vs ISAAC

Feature EINSTein
(v1.0.0.4beta)
ISAAC
(v1.8.6)
Feature EINSTein
(v1.0.0.4beta)
ISAAC
(v1.8.6)
Environment Combat
type Win 95/98/NT DOS user defined Prob(hit) check.gif (999 bytes) check.gif (999 bytes)
battlefield 150-by-150 100-by-100 point-to-point weapons check.gif (999 bytes) check.gif (999 bytes)
agents/side 500 250 area-weapons (grenades) check.gif (999 bytes)  
squads/side 10 10 defense check.gif (999 bytes) check.gif (999 bytes)
on-line help extensive minimal reconstitution check.gif (999 bytes) check.gif (999 bytes)
GUI fratricide check.gif (999 bytes) check.gif (999 bytes)
resolution 1024-by-768 + 800-by-600 max squad-specific weapons check.gif (999 bytes)  
pull-down menus check.gif (999 bytes)   agent-specific weapons check.gif (999 bytes)  
interactive dialogs check.gif (999 bytes)  

weapon-specific lethality contours

check.gif (999 bytes)  
multiple windows check.gif (999 bytes)   Terrain
zoom-in/zoom-out check.gif (999 bytes)   line-of-sight check.gif (999 bytes) check.gif (999 bytes)
Data Input terrain-weights check.gif (999 bytes)  
file I/O check.gif (999 bytes) check.gif (999 bytes) impassable terrain check.gif (999 bytes) check.gif (999 bytes)
on-the-fly changes check.gif (999 bytes) check.gif (999 bytes) passable terrain 3 types none
interactive dialogs check.gif (999 bytes)   semi-intelligent route-planning check.gif (999 bytes)  
mouse driven agent edit check.gif (999 bytes)   Data Collection
mouse driven terrain edit check.gif (999 bytes)   single time-series check.gif (999 bytes) check.gif (999 bytes)
Personality multiple time-series check.gif (999 bytes)  
agent weights check.gif (999 bytes) check.gif (999 bytes) mission-fitness measures check.gif (999 bytes)  
terrain primitives check.gif (999 bytes)   Genetic Algorithm
area primitives check.gif (999 bytes)   single squad check.gif (999 bytes) check.gif (999 bytes)
formation primitives check.gif (999 bytes)   multiple squad check.gif (999 bytes)  
meta-personality primitives 14 6 squad composition check.gif (999 bytes)  
movement range 0,1,2,3,4 1 or 2 only squad interconnectivity matrix check.gif (999 bytes)  
separate alive/injured weights all subset communications matrix check.gif (999 bytes)  
inter-squad weight matrix check.gif (999 bytes)   Visualization
passable-terrain modified agent parameters check.gif (999 bytes)   activity map check.gif (999 bytes)  
Command & Control battle-front map check.gif (999 bytes)  
local commanders check.gif (999 bytes) check.gif (999 bytes) killing field check.gif (999 bytes)  
global commander check.gif (999 bytes) check.gif (999 bytes) territorial possession map check.gif (999 bytes)  
Communications trace map check.gif (999 bytes) check.gif (999 bytes)
comm weight check.gif (999 bytes) check.gif (999 bytes) 2D data visualization check.gif (999 bytes)  
squad-matrix check.gif (999 bytes)   3D data visualization check.gif (999 bytes)  

 


Copyright © 2004 CNA Corporation.
All rights reserved.
 

Updated June 2004