EINSTein's Features |
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This test version of EINSTein includes many significant core-engine, data-visualization and user-interface improvements over ISAAC DOS version 1.8.6:
Added agent-specific weapon class (including one area-weapon and five point-to-point weapons)
Added semi-intelligent route-planning (for scenarios that include complicated terrain configurations)
Added several new genetic algorithm search options: multiple-squad, squad composition, squad interconnectivity matrix, communications matrix.
Added three types of passable-terrain, along with dialogs to define terrain-modified agent parameters and associated file I/O.
Enhanced EINSTein's core engine by adding six new meta-rules: (1) Hold Position, (2) Ignore Enemy, (3) Pursue Enemy, (4) Retreat, (5) Provide Support, (6) Seek Support. All meta-personality logic elements have been enhanced by the addition of meta-logic-specific use-flags; i.e. the use of each meta-personality logic element can now be invoked seperately.
Added optional "stay-near_area" and "stay-in-squad-formation" (i.e. "flock") primitive personality weights.
Added file I/O for communications matrix and inter-squad connectivity matrix weights
Added option to interactively define/edit terrain elements as well as terrain data file I/O; this option effectively enables users to define (with the click of a mouse button) arbitrary terrain "structures" consisting of individual 1-by-1 terrain elements (in addition to the terrain-blocks of previous versions)
Added option to interactively define/edit the initial spatial disposition of red and blue combat agents, as well as associated data file I/O; users can now add or delete any number of red and blue agents with the click of a mouse button at any time during an interactive run
Fitness-landscape scan mode (with associated 3D surface/density plot options)
Data collection/visualization for multiple time-series (averages over user-specified number of initial conditions)
Genetic algorithm search (a search over a single-squad personality space ONLY is currently implemented)
Up to ten different squad-specific weapons, with user-specified Lethality Contours
Toolbar buttons (providing 37 shortcuts)
A Killing field display option (i.e. option to automatically display battlefield locations where RED/BLUE agents have been killed)
An Activity Map display option (i.e. option to display gray-scale coded regions of low/high battlefield activity levels)
A minimum movement range equal to zero, vice one in previous versions (so that the user may set R=0 to define a stationary firing unit)
Alive and injured terrain weights, that define an agent's relative propensity for moving towards/away-from nearby terrain blocks
Added "territorial possession" option to Data Collection & Visualization Menus
Added Territorial-Possession Map and Battle-Front Map display options
Options for displaying local commander locations, areas of responsibility and positions of subordinates.
EINSTein comes with an extensive set of on-line help pages, which have been significantly enhanced over the prior test release versions. The screens for input data file contents, for example, are all hyperlinked for easy access and readability. There is also a general reference page, containing over 400 references to chaos and complexity. The user is urged to make frequent use of EINSTein's on-line Help pages, starting with the tutorial section of the Help contents.
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Updated June 2004 |