Agent-Based
Computational Economics (ACE). ACE is the computational study of
economies modelled as evolving systems of autonomous interacting agents.
Resources available at this site include surveys, and annotated syllabus of
readings, software, teaching materials, special journal issue information,
and pointers to individual researchers and research groups. Maintained by
Leigh Tesfatsion.
Agent
Construction Tools.Extensive listing of commercial, academic and
research agent construction tools and agent-based projects.
AI on the Web.
Comprehensive list of 750 AI-related links,
including Overview of AI, Intelligent Agents, Search and Game
Playing, Logic and Knowledge Representation, Planning, Reasoning
with Uncertainty, Machine Learning, Natural Language Processing, Perception
and Robotics, Philosophy and the Future, and AI Programming.
AIForge.
Extensive list of AI/game-programming related links.
AI
Listings at About.com. Very comprehensive and excellently maintained
list of AI-related sites. Subjects include cellular a,utomata, cognitive science, data
mining, expert systems, fuzzy logic, game AI, genetic algorithms, intelligent agents, and
many more. Maintained by Denis Susac.
Alife 2.0
Online. An excellent
ongoing effort at building a web site for the online artificial life community. Many
useful resources and links. Maintained by Anthony Liekens.
Ant Colony Optimization.
Ant Colony Optimization (ACO) studies artificial
systems that take inspiration from the behavior of real ant colonies and which are used to
solve function or combinatorial optimization problems. By Marco Dorigo, IRIDIA,
Université Libre de Bruxelles, Belgium.
Artificial Culture. Experiments in
Synthetic Anthropology Computational Anthropology. Edited by
Nicholas Gessler.
Artificial Intelligence: A Modern
Approach. One of the leading textbooks on artificial intelligence:
definitive, comprehensive, and readable. It is written by by Stuart Russell and Peter
Norvig and is used in over 500 schools. This page is maintained by Russell and includes
many on-line resources, including software and additional reading material. An on-line index to the text
is also available.
Artificial
Life Encyclopedia. French site, maintained by the Centre for
Advanced Learning Technologies (CALT); has many useful resources.
Artificial-Life Games
Homepage. This page
contains information about Games developed by the means of ALife techniques. Edited by L.
Pagliarini, co-editors D. Parisi, H.H. Lund, O. Miglino, F. Menczer.
The Avida
Artificial Life Group. Research group focusing on adaptation, evolution
of biological complexity, ecology and evolution, and critical
dynamics. Most of the work done by our group is also described in detail
(along with many other aspects of Artificial Life) in the book Introduction to Artificial Life
by Chris Adami. Site is maintained by Charles Ofria.
Balearics:
War, Chaos and Business.This site features articles and presentations on
agility and time based competition with a focus on their application to business strategy.
The unifying theme comes from maneuver warfareor more broadly, maneuver
conflictas was described by the late American strategist, Col John R. Boyd, USAF, in
Patterns of Conflict. Includes an interesting paper by Linda Beckerman on the Non-linear
Dynamics of War and many landmark papers by Col Boyd.
Biosemiotics.
Biosemiotics (bios=life &
semion=sign) is an interdisciplinary science that studies communication and signification
in living systems. Edited by Alexei Sharov and Jesper Hoffmeyer.
Bios Group.
Bios Group develops flexible software solutions and decision support tools that combine
many powerful complexity science-based techniques including agent-based modeling, learning
heuristics, multi-objective optimization, data mining, and genetic algorithms.
Founded in 1996, Bios Group Inc. was originally a partnership between
Stuart Kauffman (author of At
Home in The Universe) and the Ernst
and Young Center for Business Innovation.
Braitenberg Vehicles.
In the book Vehicles: Experiments in Synthetic
Psychology, Valentino Braitenberg describes a series of thought experiments in which
``vehicles'' with simple internal structure behave in unexpectedly complex ways. Edited by
John Wiseman.
(CALResCo)
Complexity & Artificial Life Research Concept. CALResCo was set up in 1996 to fulfil a perceived
need on the Internet to integrate the information about Complex Systems, in all its
various guises, and present it in a way useful to both beginners and those already
familiar with one or more of the fields. Extremely comprehensive; one of the
very best sites! Maintained by Chris Lucas.
Cellular
Automata Software Package. Mirek's Cellebration (MCell) - developed by Mirek
Wojtowicz - is one of the most powerful and complete 32-bit Windows CA programs currently
available. In addition to this program, Mirek's site also contains a wealth of information
on cellular automata.
Cellular
Automata Repository. Contains
a large selection of papers, tutorials, bibliographies and a set of public domain software
CA packages.
Clausewitz and Complexity.
A growing number of writers have noted the
interesting--and useful--congruence between Clausewitz's world-view and that of modern
nonlinear science and of Complexity theorists. Because this way of approaching Clausewitz
is so different from the traditional military and
historical approach, The
Clausewitz Homepage has
created this separate section devoted to its pursuit. Edited by Chris Bassford.
CoEvolution of Neural Networks for
Control of Pursuit and Evasion. Includes papers and movie samples that illustrate behavior generated by
dynamical recurrent neural network controllers co-evolved for pursuit and evasion
capabilities in a sensory-motor arms race. Edited by Dave Cliff and Geoffrey F. Miller.
Complex Adaptive Systems and Artificial
Life. Massive (and very
well maintained) collection of CAS and AL related conference information, journals, links,
tutorials, and software. Edited by Moshe Sipper.
Complexity Digest. Weekly summary of
articles and news related to complexity that appeared in various journals. Edited by G.
Mayer-Kress.
Complexity and Nonlinear
Social Systems Home Page. Contains
a bibliography of resources, links to related sites, events and calls for papers, and a
list and biography of researchers. Edited by Willard Uncapher.
Complex
Systems Virtual Library. A
massive collection of complex systems' links and resources. Can be listed according to
topic, resources provided or country. Fully searchable.
Computer Simulation of Societies.
A library of links related to social simulation
around the world. This site is maintained by CRESS
(Centre for Research on Simulation in the Social
Sciences).
Conway's
"Life" Cellular Automata. A Java applet that displays a large collection of patterns in Conway's Game
of Life. Edited by Alan Hensel.
Discrete
Dynamics Lab. DDLab is an
interactive graphics program for research into the dynamics of finite binary networks,
relevant to the study of complexity, emergent phenomena, neural networks, and aspects of
theoretical biology such as gene regulatory networks. Edited by Andy
Wuensche.
Evolutionary and Adaptive Systems at Cognitive and Computing Sciences (COGS).
The School of Cognitive and Computing Sciences (COGS) in the University of Sussex at Brighton is home to one of the
world's largest groups of researchers studying artificial evolutionary and adaptive
systems. This page gives an overview of some of the work going on in COGS, and includes
pointers to more detailed descriptions and relevant publications. Includes a growing list
of research papers.
Evolvable
Systems: From Biology to Hardware. Second International Conference,
ICES 98, Lausanne, Switzerland, September 1998. Proceedings, edited by M.
Sipper, D. Mange, and A. Pérez-Uribe. On-line papers (abstracts and full
text, PDF).
Floys: Social, Territorial Artificial-Life Creatures.
Java applets implementing "Floys": Alife
creatures that have a social tendency to stick together, and the lifelike emergent
behavior which is based on a few simple, local rules.
Game AI
Page: Building Artificial Intelligence in Games. A large collection of linkis and resources for building AI in games.
Includes archived usenet threads, papers, software and information regarding related net
projects. Edited by Steve Woodcock.
Game
Developer's Resources. Contains
information about game development resources, including reviews about almost every aspect
of game development, programming, algorithms, design, hardware, books, and artificial
intelligence.
Game Programming Page.
Huge link list for many aspects of game development,
including computer graphics, computational geometry and mathematics, algorithms and data
structures, computer architecture, sound and music, AI and general programming.
Hypertext Bibliography of Measures of Complexity.On-line
bibliography of the philosophical and practical references to the concept and measurement
of complexity. Currently contains 386 references. Maintained by Bruce Edmonds.
Machine Learning in
Games. Contains resources
for machine learning in games, inclusing heuristic search algorithms, neural networks,
genetic algorithms, temporal differences, and other methods. Also includes online research
papers. Edited by Jay Scott.
New England Complex
Systems Institute. NECSI
is an independent educational and research institution dedicated to advancing the study of
complex systems. NECSI was
established as a joint effort of faculty of New England academic institutions for the
advancement of communication and collaboration outside of institutional and departmental
boundaries. Yaneer Bar-Yam is president; he is also
the author of one of the best currently available texts on complex systems: Dynamics of Complex Systems.
PC AI
Magazine. Provides
comprehensive list of links to AI-related web sites. Includes links to academic, research
and commercial sites.
Primordial
Soup Kitchen. A huge
gallery of cellular automata related images and movies, as well as links to software
research centers. Includes one of the best windows CA simulators available (WinCA). Edited by David
Griffeath.
Principia
Cybernetica Web. Part of the Principia Cybernetica Project (PCP), an
international organization. The Project aims to develop a complete philosophy or
"world-view", based on the principles of evolutionary cybernetics, and supported
by collaborative computer technologies. Edited by Francis Heylighen, Cliff Joslyn,
and Valentin Turchin.
Reinforcement Learning and
Autonomous Robots. A nice
list of sites focusing on RL and autonomous robots. Maintained by Andrés PEREZ-URIBE,
Logic Systems Laboratory, Swiss Federal Institute of Technology-Lausanne.
Santa Fe
Institute Working Papers. Contains
abstracts for all papers dating back to 1992. The abstract documents also can be located
by author, key word, or words in the title via the publications search. Electronic
versions of many papers are also available.
The
Stony Brook Algorithm Repository. Contains a comprehensive collection of algorithm implementations for over
seventy of the most fundamental problems in combinatorial algorithms. Edited by Steve
Skiena.
SWARM.
The Swarm Development Group is a not-for-profit organization dedicated to
advancing the state-of-the-art in multi agent based simulation through the continued
advancement of the Swarm Simulation System
and support of the Swarm user community. See also the SWARM
Corporation.
Time Series Data Library.
A collection of over 500 time series for research.
Maintained by Rob Hyndman.
"Tierra" Homepage.
Contains links to information about the
Tierra digital evolution software. The Tierra C source code creates a virtual computer and
its Darwinian operating system, whose architecture has been designed in such a way that
the executable machine codes are evolvable. Tierra was developed by Tom Ray.